Explore Makerspace! : With 25 Great Projects
(eBook)
Author
Contributors
Aucoin, Matt, illustrator.
Published
[Place of publication not identified] : Nomad Press / Bookmasters, [2017].
Physical Desc
1 online resource (98 pages)
Status
Description
MasterClass is the streaming platform that makes it possible for anyone to watch or listen to hundreds of video lessons taught by 150+ of the world’s best.
Whether it be in business and leadership, photography, cooking, writing, acting, music, sports and more, MasterClass delivers a world class online learning experience. Video lessons are available anytime, anywhere on your smartphone, personal computer, Apple TV and FireTV streaming media players. -masterclass.com
Whether it be in business and leadership, photography, cooking, writing, acting, music, sports and more, MasterClass delivers a world class online learning experience. Video lessons are available anytime, anywhere on your smartphone, personal computer, Apple TV and FireTV streaming media players. -masterclass.com
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Subjects
Other Subjects
More Details
Format
eBook
Language
English
ISBN
9781619305649
UPC
9781619305649
Notes
Restrictions on Access
Access limited to subscribing institutions.
Description
Bridges, furniture, musical instruments, games, vehicles -- all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects , readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don't have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects , readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world's most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.
Target Audience
7-10,Brodart.
Target Audience
2-5,Brodart.
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Citations
APA Citation, 7th Edition (style guide)
Klepeis, A., & Aucoin, M. (2017). Explore Makerspace!: With 25 Great Projects . Nomad Press / Bookmasters.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Klepeis, Alicia, 1971- and Matt, Aucoin. 2017. Explore Makerspace!: With 25 Great Projects. Nomad Press / Bookmasters.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Klepeis, Alicia, 1971- and Matt, Aucoin. Explore Makerspace!: With 25 Great Projects Nomad Press / Bookmasters, 2017.
MLA Citation, 9th Edition (style guide)Klepeis, Alicia, and Matt Aucoin. Explore Makerspace!: With 25 Great Projects Nomad Press / Bookmasters, 2017.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
80c20d2e-6caf-ce4d-34ee-0aad6c472f01-eng
Grouping Information
Grouped Work ID | 80c20d2e-6caf-ce4d-34ee-0aad6c472f01-eng |
---|---|
Full title | explore makerspace with 25 great projects |
Author | klepeis alicia |
Grouping Category | book |
Last Update | 2023-07-05 14:19:07PM |
Last Indexed | 2024-06-26 13:50:15PM |
Book Cover Information
Image Source | coce_google_books |
---|---|
First Loaded | May 8, 2024 |
Last Used | May 8, 2024 |
Marc Record
First Detected | Sep 03, 2021 10:01:53 AM |
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Last File Modification Time | Jul 05, 2023 02:26:08 PM |
MARC Record
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520 | |a Bridges, furniture, musical instruments, games, vehicles -- all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects , readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don't have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects , readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world's most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer. | ||
521 | 1 | |a 7-10|b Brodart. | |
521 | 2 | |a 2-5|b Brodart. | |
588 | 0 | |a Print version record. | |
650 | 0 | |a Makerspaces|v Juvenile literature. | |
650 | 1 | |a Inventions. | |
650 | 1 | |a Makerspaces. | |
650 | 1 | |a Science projects. | |
650 | 7 | |a JUVENILE NONFICTION / Technology / How Things Work-Are Made.|2 bisacsh | |
655 | 0 | |a Electronic books. | |
700 | 1 | |a Aucoin, Matt,|e illustrator. | |
830 | 0 | |a Explore your world! (White River Junction, Vt.) | |
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